Ksso.net

Twitter on the move: twitter ads and international

Posted by in Web3D

Looks like things are starting to shake up for Twitter. After growing to 500M users (half of Facebook.. so it must be worth 50B right ?). Anyway today, the long-announced twitter ads program opened up – and I managed to get my way in! Although promoted tweets have supposedly been around for a while for big corporations, I personally never encountered any – maybe I should consider using more the website than clients crawling the Twitter API. The Titter ads for small business are really simple to setup : If…read more

The Blu – Earth’s global interactive screensaver

Posted by in Web3D

TheBlu is a curious company. They like the underwater world, have a team of all-stars on-board (Joi Ito, Andy Jones…) and have been crowdsourcing for the past few months 3D models of fish. Initially I though it was about demonstrating that 3D design could be crowdsourced (instead of using farms of chinese people) but maybe it’s not about that after all.. This week at SXSW they’re announcing the beta release of an interactive screensaver based on the models they crowdsourced… and it’s beautiful. As a scuba diver I could probably…read more

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Design collaboration in virtual worlds with Post3D

Posted by in Web3D

Dassault System, the editor of Solidworks, one of the reference software for 3D modeling just announced a new platform, Post3D, letting you collaborate in a virtual environment to discuss the design of an object created using solidworks. In the past I’ve covered such used cases on Second Life, but one of the pain point, aside from the non-enterprise-friendliness of Second Life, was that you had to actually redesign your object with SL’s tools inworld. Here the feature is incorporated within the production chain in a very fluid and clever way….read more

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VR-Wear’s dream lives on

Posted by in Web3D

One of my previous projects, VR-WEAR, died 2 years ago. Financing of the prototyping phase failed  – happens, was the crisis and anyways the prototype was still expensive and probably a bit to in advance… For those who don’t remember the idea was to create a set of virtual reality devices enabling strong engagement in video-games both enabling immersion and interaction with sensors monitoring facial expression, eyeballs motions and body language. We built proof of concepts of the headsets and the glove and bound the sensors to Second Life enhancing…read more

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Second Life Enterprise Edition

Posted by in Web3D

This is something that has been cooking since Linden Lab’s 2008 partnership with IBM : an appliance for an Enterprise version of Second Life. The price is a bit hefty, 55KUSD, but for corporation with many remote locations who recognize the value of Virtual World to organize live meetings without the need of actually having people fly to a same spot, this is going to be a good value for money. The only drawback is that it still requires a 3D video card in your laptop to render somehow nicely…read more

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Orange Island in SL EOL

Posted by in Web3D

Orange Island has been one of the livest place in Second Life for the past couple of years. With high-level conferences and events the highland was really showing how SL can be used by a company to create and distribute a corporate image in virtual worlds. I had the chance to be part of a few panels as a former SL resident (yeah Linden Labs killed my account and dropped ALL my inventory – suckers !!!). I guess this just stresses the fact that SL has not been evolving for…read more

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Avatar AR game cards

Posted by in Web3D

Total Imersion and Mattel just released the game cards for the new Avatar movie. This is probably the first full-scale implementation of Total Immersion’s augmented reality technology in a mass market consumer product. They had this amazing demos for years with Pokemon cards fighting one-another. Congratulations, hope this will be the first of many successful consumer products for them!

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Hyper-Realistic Virtual Reality at Siggraph 2009

Posted by in Web3D

Technologyreview has a nice cover of this week’s Siggraph 2009. One innovative interface that really caught my attention is this work from INRIA merging camera analysis for precise motion detection and a HMD for full immersion. Results are stunning but as they say “A cluster of PCs is needed to perform the necessary image capture and 3D modeling”.Indeed, camera processing is always a pain, as at VR-WEAR we developed a mod to the Second Life viewer using the webcam to analyse the user’s facial expression and paste it to his…read more

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