I was lucky to have been selected to speak at the iVentures conference in Toronto over “Alternative distribution channels”. Heather Anne Ritchie was an amazing moderator and my fellow panelists were awesome ( Jonathan Chan Sean Karoonian Tim Martin). I tried to share a few personal beliefs during that session: Each channel targets a different audience. Finding the right audience and the right channel for your game is essential to get it off the ground. The most important thing for a game is to be played. This should be the ultimate…read more
Interactive story Ã la “Under a killing moon” by rockstar, the authors of the AAA Grand Theft Auto series. The motion capture technology used to animate the character’s faces in the game are stunning. Comin on xbox 360 (yay !) and ps3 in may. Hope I find some time to play this one… Thanks @rodrigo for pointing this out
Deconstructed by Kevin Rose
I ran across this charts (TNS/Sofres for GamesIndustry.com) about the revenue from MMOs in the game industry and found it pretty interesting. First it shows that in 2009/2010 MMOs were representing about 6B$ of the 50B$ cake of the game industry. About half of that comes from monthly subscriptions (WoW-style) while 10% from annual subscriptions (Xbox-live ? ). Virtual currency is oddly high in France, probably the effect of MMOs such as Dofus which are highly successful around here. One thing is puzzling me though : where are Russia and…read more
The Nintendo 3DS has been finally confirmed for February 2011. An intro video of Street Fighter IV has also leaked which shows that the 3DS is not only about a 3D screen it’s also about instant gaming with people around you, adding a nice touch of instant interaction to that gaming console.
Keep in mind that Unity is a 1500USD game engine … which totally can stand the comparison with Gamebryo’s or UT’s ! (who are priced with 2/3more digits…) Unity Bootcamp from Amilton Diesel on Vimeo.
We had a little talk that had me gather a few interesting figures about MMOs: World of Warcraft stats: Blizzard Online Network Services run in 10 data centers around the world, including facilities inÂ Washington, California, Texas, Massachusetts, France, Germany, Sweden, South Korea, China, and Taiwan. Blizzard uses 20,000 systems and 1.3 petabytes of storage to power its gaming operations. WoWâ??s infrastructureÂ includes 3,250 server blades, 75,000Â CPU cores, and 112.5 terabytes of blade RAM. The Blizzard network is managed by a staff of 68 people. The companyâ??s gaming infrastructure is monitored from…read more
This booth tour of Imagination technology, the makers of the PowerVR chip that powers the Motorola Droid is fascinating. They announced that the chip they are currently designing and that will be found in mobile phones will provide “graphics comparable to the PlayStation 3 in three years”.