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Alternative Distribution Channels for games

Posted by in Gaming, Video Games

I was lucky to have been selected to speak at the iVentures conference in Toronto over “Alternative distribution channels”. Heather Anne Ritchie was an amazing moderator and my fellow panelists were awesome ( Jonathan Chan Sean Karoonian Tim Martin). I tried to share a few personal beliefs during that session: Each channel targets a different audience. Finding the right audience and the right channel for your game is essential to get it off the ground. The most important thing for a game is to be played. This should be the ultimate…read more

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Tech as a Key Differentiator for Game Studios

Posted by in Gaming, Technology

At the core of a great game are often outstanding game mechanics that one would enjoy doing over and over again. The mechanics are then intertwined into a story, adding art and music to make those mechanics sexy for as long as possible. Every new generation of hardware has enabled new game mechanics, thereby creating new generations of games. More recently, touch devices have brought us swiping, for instance allowing the throwing of Pokeballs or the slicing of fruits. Just as the Wii and its Wiimote brought us endless fun playing bowling or the Xbox…read more